Witcher 2 Poker Dice Rules

2021年3月14日
Register here: http://gg.gg/onjjf
*See More Results
*Witcher 2 Poker Dice Rules Chart
*Dice Poker In The Witcher - The Official Witcher Wiki
*See full list on witcher.gamepedia.com.
*Start the conversation and mention the spearhead - the dwarf is willing to give it to you, if only you win in dice poker with him. The rules are identical to the ones during other matches. The ward however is prone to have some luck - you just need to keep trying over and over again until you win. When you do, you will receive the spearhead.
Jun 22, 2011 Playing dice is a good way to eat up any oren that you may have earned or scavenged, but not necessarily to come away with anything of value. In general, it works about like the board game Yahtzee.
Ah, minigames in RPGs. There have been a lot of classic minigames over the years that introduce really random tiny games into otherwise unrelated titles. Probably my favorite was the Triple Triad game back in Final Fantasy VIII – a simple collectable card game, but oh-so addicting. Final Fantasy actually has a long history of random minigames that can suck up a lot of your time while not really having anything to do with saving the world.
Gambling minigames are relatively common in any game that has you amassing a fortune. Yakuza 4 might be the king of minigames, and it has no shortage of ways to separate you from your hard-earned cash. But onto business – the most recent game I’ve been playing is The Witcher 2: Assassins of Kings for the XBox 360. It features, among other things, a little dice poker minigame that lets you earn credits (Orens in this game) by beating your friends. For such a simple concept, it somehow manages to get nearly everything wrong. Here are five ways that dice poker in The Witcher 2 has an absolutely terrible interface.Missing the tutorial
My first beef with the dice poker minigame in The Witcher 2 is the tutorial. Like all good minigames, there needs to be some introduction to get the player up to speed with what’s going on. Unfortunately, this one is completely missable – there’s a character in the opening act of the game that will give the rundown on how to play. At least, that’s what I’ve heard. I missed this guy, and as a result there’s no other way to hear the tutorial. Not even an on-screen “how to play” guide. So here’s usability tip #1:if you’re making up a game within a game, make sure to always include a way for the player to learn the rules. Even if they didn’t miss the tutorial, they may forget.Why is rolling the dice so important?
The second problem is one of realism. I touched on irritating realism in my article on MLB 2K12 animations, and I’m starting to really dislike realism in games, which is weird. If you’re rolling dice on a board in the real world, there is always a chance that the dice will end up off the board. The developers of The Witcher 2, ever looking to create realism in their world of dragons and magic, made it possible to roll your dice off the board. Let’s be honest for a second: this is ridiculous.
On the XBox 360, the left stick controls where you start the dice from. Then you flick the right stick to roll the dice. Because clearly, this is a super-important control to get right or else gamers just won’t have the full “dice-rolling” experience? As a result here’s an (admittedly exaggerated) example of what could happen to you:
Right, so obviously nobody is going to purposefully drop their dice off the side of the board like that, but there’s also no benefit in letting the player move their dice around before they roll them. Then why is this even a thing that the player can do?
Thankfully, the XBox 360 version starts the player out in the middle of the table, so as long as the left stick doesn’t get moved, it’s pretty likely that the dice will stay on the table (although not guaranteed). The PC version, however, is even worse because of the disorienting camera view. Check out this YouTube video that shows how easy it is to miss the table entirely when using a mouse.
Minigame usability tip #2: don’t make the controls needlessly complex. If rolling dice is way easier in real life than in your game, then you are doing it wrong.Unnecessarily complicated-looking dice
Third reason why the dice poker is broken: why is it so hard to read the dice? The Witcher 1 had a similar dice game, and it featured standard-looking six sided dice with little dots (pips) on them. In The Witcher 2, the designs are a lot more abstract, and as a result, way harder to read.
It’s not un-decipherable, but when playing on a TV that’s across the room, it’s unnecessarily difficult, and requires a lot more thinking than it should just to figure out what was rolled. And thus, usability tip #3:sure, make it look festive, but not at the expense of easily being able to read and understand what’s going on.Picking which dice to reroll, not keep
Number 4 is a small one, though important. After one roll of the dice, the player has the ability to re-roll some or all of their dice (see the screenshot above). The player makes this selection though by choosing which dice to re-roll, and each one is highlighted with an orange-ish glow. This seems really backwards – why wouldn’t the player select which ones to keep? In any video poker game that I’ve ever played, it’s always a matter of selecting the good cards, and everything else gets swept away.
I don’t have any hard evidence on this one; it just doesn’t seem in line with how I’m thinking about playing the game. I’m thinking, here are the “good dice” that I need to keep, and as a result those are the ones I want to select. Usability tip #4:think about how the player is going to be viewing the situation, and make sure your logic isn’t backwards. And if other interfaces have a standard way of performing the same action as yours, don’t be that guy and go against the expected norm!I win…but I’m not sure why
And finally, the last aspect of dice poker on The Witcher 2 that is really irritating. After the two rounds are over, the player is greeted with a simple “you win” or “you lose”, along with the amount of money that was exchanged. What the game doesn’t indicate is why.
The player is left on this screen to try and decipher exactly why they won or lost. As I mentioned, I didn’t see the in-game tutorial, so I’m not sure if it goes over what the order of poker dice hands are or not. Even if it does, I’m sure most gamers aren’t going to have memorized the order – it may be similar to traditional poker, but with dice, it’s not 100% transferable knowledge. That is, assuming you can actually read the dice that are on the screen.
Fixing this problem wouldn’t be hard. A quick text description of what each player ended up with would make it 1000% easier to figure out who the winner was at a glance. The fifth and last usability tip for game developers: don’t make users work backwards to figure out why they won or lost your game – clearly, the game knows, so just put it out there.Conclusion
The dice poker minigame in The Witcher 2 isn’t really that great. Or even good. It’s at best forgettable. As a way of earning money in-game, it’s not worth your time. And I didn’t even talk about how the gambling isn’t even in your favor since the computer gets the chance to raise, but the player doesn’t.
On top of all that the user interface is, as we’ve discussed, un-necessarily terrible too. The best thing I can think to say about it is that it’s a great example of how not to build a minigame. That’s something, right?
Related posts:Dice poker board
Dice poker is an addictive game played throughout the world of The Witcher, and it is very popular in Temeria. If you are good enough, it is a great way of making money.
After finding a starter box of dice, Geralt is given the quest A Game of Dice. Opponents can be found far and wide as it seems mercenaries took it with them to the farthest reaches of the kingdoms as they scattered after the war. A clever witcher could finance many little extras with the proceeds of a few games.
*For the specifics of dice poker in The Witcher 2: Assassins of Kings, see this article.
*8PlayersBasics[edit | edit source]
*Each player uses a set of five dice.
*Bet levels are based on the experience of the players.
*The goal of the game is to roll the strongest hand in two out of three hands.
*Place your bet and left-click ’roll dice’.
*Choose whether to raise the bet.
*Select any dice you wish to re-roll.
*The player with the highest-ranking hand wins.Ranking of Hands[edit | edit source]
From the lowest to the highest:Nothing — five mismatched dice forming no sequence longer than four.Pair — two dice showing the same value.Two Pairs — two pairs of dice, each showing the same value.Three-of-a-Kind — three dice showing the same value.Five High Straight — dice showing values from 1 through 5, inclusive.Six High Straight — dice showing values from 2 through 6, inclusive.Full House — Pair of one value and Three-of-a-Kind of another.Four-of-a-Kind — four dice showing the same value.Five-of-a-Kind — all five dice showing the same value.Playing Dice Poker[edit | edit source]
Each game has two rounds and each round has two rolls. Geralt always starts. Between rounds each player who can afford to may raise the bet once. After Geralt makes this decision, the opponent can surrender, accept or raise (re-raise); surrendering is effectively forfeiting the round. If (after both re-roll decisions) both hands match, the highest face-value prevails: e.g. if you have a Pair of 3s and your opponent has a Pair of 4s, you lose. ’Extra’ dice (in the case of Pairs or Three-/Four-of-a-Kind) are only considered if matching hands are identical: e.g. if each player has four 6s, your fifth die is a 3 and your opponent’s is a 1, you win. If both players end with all five dice matching, it’s a draw; this adds another chance to raise the stakes and re-roll, and though rare, can happen more than once per game, dragging it out until one hand exceeds the other.Glossary Entry[edit | edit source]Dice Poker
’In his diary, the dice collector claims that dice poker became popular in the village of Murky Waters during the war with Nilfgaard. There should be loads of enthusiasts in the area.’
— Diary of a Dice Collector
Notes[edit | edit source]
*AI players in the game have been vastly improved in the Enhanced Edition of the game. Previously, they would often make absurd mistakes, especially the novices. This has been fixed.
*Playing conservatively no longer works quite as reliably as in the original game, but it is still an adequate strategy, i.e. only roll the dice that are not part of a pair or three-of-a-kind for your second roll and always roll those dice. But hey, it is a game of chance, nothing is assured.
*In the Enhanced Edition, three or four of a kind rolls are still much more common than in real life. One popular strategy to win these matches is to always discard the second pair when two pair are rolled because it is relatively common to get three of a kind or four of a kind.
*The use of the quicksave key (F5) before starting the match allows you to accumulate winnings by always betting the maximum and hitting the quickload key (F9) if you lose a match.
*This may be a ’game of chance’ in theory, but in reality some players are inherently ’luckier’ than others, including yourself. What this means is that as Geralt moves on to progressively more advanced players, the system that calculates the dice values is modified to favour the NPC, with the NPC having a greater probability of getting a better hand than the player. At higher levels this can be particularly frustrating, with Geralt’s opponent easily cranking out great hands with each throw when he himself has trouble getting three-of-a-kind.
*The fact that Geralt always rolls first would appear to put him at an automatic disadvantage because only the NPC has the luxury of knowing what he has to beat on the second roll. So if the NPC has a higher hand after your throw, he will only throw the dice he doesn’t need.
*Alas only the NPC can re-raise a bet. This happens when e.g. Geralt has a pair of fours and the opponent has three fours. Now even if Geralt was able to roll another four he would only get a draw. The AI understands this, and re-raises.
*Since you are in this to win, it usually is a waste of time to not bet the maximum amount of orens at any stage of the dice poker game. Should you lose, simply reload the game.
*The initial bet seems to determine the overall ’luck’ of the game. A low first bet dramatically improving the chances that you will beat your opponent. This is unconfirmed mathematically, but has been anecdotally observed many times. (This is as close to being confirmed as is possible without empirical evidence, having played twenty games of poker dice, ten where the initial bet was the largest possible one, and ten where it was the lowest, the statistics speak for themselves: Of the ten first games, eight were lost and only two won. The remaining ten (where the initial bet was the smallest one), resulted in nine wins and only one loss. Furthermore, the chance of getting an initial combination of matching dice seems to improve drastically when opting for the smaller initial bet. Naturally, this does not guarantee a win, as mentioned above, the game is still about chance, this little trick does however seem to improve your chances of monetary gain. This was tested on the Enhanced edition of ’The Witcher’.)Playing the Odds[edit | edit source]
Start your first match with the lowest ante and bet conservatively. If you win, quit here. Otherwise, up the ante and play again, betting more aggressively. Repeat once more if needed. If you still haven’t won after three tries, you need to study the odds! By this method, assuming you can win half your matches, you will usually come away with at least a small monetary gain. The chance of losing three matches in a row is 12.5% if you are evenly matched.
Here are the odds rolling five fair six-sided dice:
*Five of a Kind = 0.08%
*Four of a Kind = 1.93%
*Full House = 3.86%
*Straight = 3.09%
*Three of a Kind = 15.43%
*Two Pairs = 23.15%
*A Pair = 46.30%
*Nothing = 6.17%
If your hand is worse than your opponent’s, call. If it is much worse and the opponent raises, fold unless it’s the third hand; by that time the pot is usually rich enough that it’s worth your while to call unless your opponent has an unbeatable hand. If your hand is better than the opponent’s, raise. If it’s much better, raise the limit.. it’s always possible to see a good hand fall to a better one, but usually you will win if you’re starting with a straight or better, so you should make your opponent pay for his chance to beat you. A smart opponent will often fold to you if you make him pay too much to stay in with his bad hand.
Below are the odds for improving your hand:
*Rolling four or five dice is not normally recommended because your best chance with ’nothing’ comes from rolling for the straight (16.7%)
*Rolling three dice: Your most common situation - you have a pair and end up with
*Five of a Kind = 0.46%
*Four of a Kind = 6.95%
*Full House = 9.29%
*Three of a Kind = 27.7%
*Two Pairs = 27.8%
*One Pair = 27.8%
Rolling two dice: You have three of a kind and end up with:See More Results
*Five of a Kind = 2.76%
*Four of a Kind = 27.8%
*Full House = 13.9%
*Three of a Kind = 55.5%
Rolling one die: You have four of a kind, in which case your game is won, or you are rolling for a straight (16.7%) or trying to improve two pairs (33.3%). If you instead throw away the lower of your two pairs and roll three dice, your odds are worse.Associated quests[edit | edit source]
Dice poker-related quests (all technically optional):
*Dice Poker: The Legend (not technically a quest, but the goal)Players[edit | edit source]Non-quest Players[edit | edit source]
*Gambler at the Inn in the Outskirts.
*Gambler at The Hairy Bear.
*Gambling woman in the Country Inn in Murky Waters.Novices[edit | edit source]
*Zoltan Chivay, at the Outskirts Inn (after Racists).
*Odo, found at his house south of the Outskirts Inn.
*Mikul, found guarding either the Merchants’ Gate or the Miller’s Gate.
*Haren Brogg, found at his house in the Outskirts’ fishing village.
*An Elven convict in the dungeon, for the first scene of Chapter II only.
*Carmen, in or just outside of the Eager Thighs brothel.
*The Gardener at St. Lebioda’s Hospital.
*Vaska, found in or near her house in the Brickmakers’ village.Professionals[edit | edit source]
*Thaler, only while at home in Chapter II.
*Munro Bruys, found at the Hairy Bear.
*Roderick de Wett, found upstairs in the guard tower (after A Posh Reception).
*Velerad, found downstairs in the guard tower (after Gold Rush).
*The Hierophant, found in the Druids’ grove in Chapter III.
*The Hermit, found at his ’compound’ in the fields by Murky Waters.
*Julian, residing at the inn by Murky Waters.
*Tobias Hoffman, found at his house in Murky Waters during the day.Sharpers[edit | edit source]Witcher 2 Poker Dice Rules Chart
*Koster, found at the Gamblers’ den in the Trade Quarter; he typically arrives around 13h30.
*Gambling Ghost, found near the Fairytale ruins outside Murky Waters.
*Dandelion, who appears from Chapter II onward but only counts as a sharper in Chapter IV.
*Chireadan, usually outside the elves’ cave at Lakeside.Legend[edit | edit source]
*King Foltest, you do not find him, he finds you!Dice Poker In The Witcher - The Official Witcher Wiki Retrieved from ’https://witcher.gamepedia.com/Dice_poker_in_The_Witcher?oldid=420315
Register here: http://gg.gg/onjjf

https://diarynote-jp.indered.space

コメント

お気に入り日記の更新

テーマ別日記一覧

まだテーマがありません

この日記について

日記内を検索